Pentakill: ‘Mortal Reminder’
Studio
Job Title
Lead Character Rigger
Duties
On this job I rigged every biped character including apparel, and most props. I wasn’t involved with face rigging beyond jaw builds.
I built the rigs so that they could be fully ‘slaved’ to mocap data. All the controls then worked as offsets.
The feature set included full IK / FK blending, explicit twists, a best-in-class auto-shoulder system, spline-based spine and neck systems, squash and stretch, animation spaces, ‘slidy’ rigging of cloth elements, and more.
You will find a demo biped rig with controls closely matched to this job under downloads.