Shell ‘Shapeshifter’
Studio
Awards
Kinsale Bronze, Best Use of VFX 2015
AEAF Gold, Commercials Animation 2015
Job Title
Lead Character Rigger
Duties
I performed all rigging on this job.
For the most part, there were no "model assets" to rig. Instead, the animators needed the freedom to assemble different creature configurations ad hoc.
To manage permutations, I built a special Python pipeline based around class inheritance.
This helped me manage a variety of 'limb' types that the animators could then assemble and connect in their own scenes using a toolbox.
The modules generated their own geometry. They comprised IK / FK limbs, tentacles and numerous other systems as required per shot.
Some effects, like the 'spiral tail' the tunnel shot, required multiple levels of algorithmic as well as keyframed animation control.