The Tale of the Three Brothers
Studio
Awards
BAA Best TV / Film Graphics, 2012
Job Title
Character Rigger
Duties
Rigging on this job was based on a scripted pipeline developed by James Healy.
I extended this pipeline with additional scripting to customise or “patch” rigs on a per-character basis, as well as to implement additional features such as “guide” controls for cloth simulations and various “skeletal” systems on the Death character.
I also performed layout, binding and custom rigging as required across the job.