Articles

Collider Maths Rig

A sphere-collider rig built using pure node maths.

To use:

  • Move system_slide_space_CTL around to see the collision effect
  • Move the 'arc' controls (e.g. system_arc_01_CTL ) to change the start-points for the collision
  • Switch on detail_ctls_vis on options_CTL and move controls like system_detail_01_CTL to modify the offset from the sphere
  • Move, rotate or scale global_A_CTL to pose or scale the whole system

(click to zoom)