Collider Maths Rig
A sphere-collider rig built using pure node maths.
To use:
- Move
system_slide_space_CTL
around to see the collision effect - Move the 'arc' controls (e.g.
system_arc_01_CTL
) to change the start-points for the collision - Switch on
detail_ctls_vis
onoptions_CTL
and move controls likesystem_detail_01_CTL
to modify the offset from the sphere - Move, rotate or scale
global_A_CTL
to pose or scale the whole system